![]() For men, all that body hair is a challenge, and there are so many older maps that still have the hair dark, so the hair goes into the skin rather than out. The only things I need to fix for women are brows. It has made a huge improvement over textures that were just converted to grayscale.ĭeecey: It's generic enough that it can be used in common with all the characters. LOLĭo you have any tips for advanced Poser users who might want to convert characters?ĭeecey: One of the things that has really helped the realism in these characters is that I used ZBrush to hand-paint a skin detail bump map. Then Jenn piled on a bunch of textures for me to convert. Jenn was elated. That opened the door to doing M4, and Genesis 3 and 8 characters. So I first started with V4 to La Femme and got it working. But because I had done work on Face Room character setups for Smith Micro, I was pretty much familiar with what was involved. I guess a couple other people had tried but found it difficult. I bet there were plenty of "sanity checks."ĭeecey: Ah, yes, there were! La Femme was a huge project, and we all worked very hard on it.Īnd then you were asked to convert the characters?ĭeecey: Jenn Blake, Renderosity's Marketplace manager, had been wanting to find people that could help make a Texture Transformer pack to convert from and to V4 and M4. Then I graduated to doing morphs, and then modeling and rigging.īut I have also worked on the Poser manuals, starting with a few chapters for Poser 5, and then the entire manuals from Poser 8 and later.ĭeecey: For La Femme, I worked on the face morphs, as well as assisting Charles Taylor (Nerd3D) with testing and "sanity checks" when we were working on getting things final for release. I still love the texturing part to this day. What all have you worked on over the years? Please pick your favorites, as I assume there's a lot to choose from.ĭeecey: Well, as far as Poser goes, I started by doing textures for other developers. That was a very effective government program.ĭeecey: It was a blessing. I decided to get it and haven't looked back since. Then I got a piece of mail from Fractal Design about this new software called Poser. I decided that 3D graphics was the way of the future and started learning 3D Studio to learn modeling and animation. I lived in Wisconsin at the time, and the state department of vocational rehabilitation got involved to help me set up a home-based business, so I could work at home. How long have you been working with Poser?ĭeecey: I've been working with Poser since version 1.ĭeecey: I had lost my job as an engineer due to disc surgery. Tyler took some time from converting characters to answer a few questions about her history with Poser and how she converted the characters. Starting with Tauriel, Catou, Joss and Kath, the characters will be released in batches over the next few weeks. Once she found that the conversion was possible, she started working on converting Michael 4 characters for L'Homme. Tyler used that experience, plus her previous work on character setups in Poser's Face Room for Smith Micro, to begin converting select Victoria 4 characters and Genesis characters to La Femme. "The end result? The first Poser figure in years that I’ve had fun working on, and working with," Tyler said. Tyler said she and the design group worked together, chatting about ideas and squashing bugs before passing it on to Renderosity for its thorough testing process. She designed the face morphs and shaders along with providing creative support and advanced testing for La Femme. Most recently, she was tapped by Renderosity Marketplace Manager Jenn Blake to answer the wishes of many longtime Poser creators and start the process of converting older characters for use with Poser's power couple.īlake said she asked Tyler to work on the conversion process because of Tyler's history with La Femme. Over the years, she has worked on many projects and aspects of the software. Denise "Deecey" Tyler has worked with Poser since almost the beginning. ![]()
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