You can give back the captured city once you've finished your own construction, or once you're sure yours will complete first. Send an army to capture the city where your opponent has a lead building your wonder, then decide which one to keep building on. If you're far enough along be using a government with a wildcard slot and keep Great Engineer+2 slotted if your heart is set on building wonders - and of course keep the +15% wonder production economic policy slotted too. Maybe you're close enough to a Great Engineer that gives a big production boost to wonders and you have enough gold or faith to buy him in time to guarantee finishing yours first even if you were behind. If you have previously uncovered the map where the wonder is being built, even if you have no current visibility, you can see the wonder being built and compare the detail to yours to see who is ahead. If he hasn't got the prerequisite techs/civics he can't have started building yet. You also should keep track of when each opponent enters a new age, and any rumours of civics and techs he's completed. build an embassy when available) you will get notice whenever that AI starts building a wonder. Unless more people check, may be a long time before I figure out whether you get a 2-point housing compensation for all failed wonders, or different compensation for different wonders (wouldn't _that_ be cool), or a different amount depending on your completion percentage.ģ) What can you do in the current game about this? (besides complain) Well, it may not help much in the very early game before you have explored and met everyone, but once your diplomatic access level has improved (esp. Was that hex on a trade route so it had a road anyway? dunno, just reporting what I heard. I haven't heard anyone else mention this for Chichen Itza failure or any other wonder failure, so I don't know under what circumstances (I was maybe 80% done) or for what other wonders this housing bonus is the "compensation."Ģ) I read someone else's post mentioning after a failed Stonehenge he had a road circle at the former building site. If it matters this much what someone is doing on the other side of the world, why was I not informed about it already being built?ĭon't know how many people may be reading every post in this what has become a lengthy flame-fest, but I'll mention a few things that hopefully are either on-topic or more helpful:ġ) The only wonder I've gotten beaten to was Chichen Itza, and I checked saves before and after - the building foundation was gone and the hex was plain-looking jungle again, but I had acquired "Housing from civics: 2" in that one city that wasn't there before. A guy I haven't even met yet built something similar I'm trying to build? Oh, well, scrap the whole project, although we needed only one brick in place. I now let the AI waste its time on them and then take them by force, so no problem, apart from this system having absolutely no sense. The best explanation i can come up with is that it was a consolation prize for getting beat on teh ems too coincidental that a bug juts happened to occur at this same turn that I got beat on Ruhr Valley.but I suppose it's possible that it is an unintentional bug. I have save game points both before and after it happened and I've repeated it several times now trying to figure out what is going on. Well regardless if you agree with it, it just happened in my game. Oh well, at least I have a really neat place to store my grain? Nonsense. Too bad I couldn't finish the Oracle in time. Time to go invade whoever just built ma wonders >:| The risk is you're not the first to get there and you wasted all that time. What rationalization is there to reward someone for not being fast enough? I understand that this has been a feature in the past, but it still makes no sense to me whatsoever, even from a balancing standpoint. Ursprungligen skrivet av paugus:I don't understand why (from an in-game or a narrative standpoint) you would get magical bonus production from a half-finished cathedral or pyramid.
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